As I write this, I can’t help but get excited as I see how these two fantastic fields can come together seamlessly.

Take a look at the commonalities between an Instructional Designer and an Interaction Designer. It’s really such a beautiful thing!

AspectInstructional DesignerInteraction DesignerCommonality
GoalCreate educational experiences that enhance learningDesign interfaces that facilitate user interactionBoth aim to create user-centered experiences
FocusLearning objectives, content delivery, and assessmentUsability, user flow, and interactive elementsBoth focus on the user’s needs and experience
User ResearchConducts research to understand learner needsConducts user research to understand behaviorBoth rely on user research to inform design decisions
PrototypingDevelops storyboards or mockups for instructional materialsCreates wireframes and prototypes for interfacesBoth use prototyping to visualize and test designs
CollaborationWorks with subject matter experts, instructors, and developersWorks with UX researchers, developers, and stakeholdersBoth roles involve collaboration with multidisciplinary teams
Design ProcessFollows ADDIE or similar instructional design modelsFollows user-centered design or agile methodologiesBoth use structured processes to guide their work
ToolsUses eLearning authoring tools (e.g., Articulate, Captivate)Uses design tools (e.g., Sketch, Figma, Adobe XD)Both utilize specialized design software in their workflow
EvaluationAnalyzes the effectiveness of learning materialsEvaluates the usability and effectiveness of interfacesBoth assess the impact and effectiveness of their designs

As I continue to delve into this part of the IxD world, here is information detailing the top 5 items I would need to focus on when designing an app informed by UX (User Experience) theory:

What a great reference to see how an ID dovetails with an Interaction Designer’s focus and goals!